![]() In summary: the big add here is that users can pick a DURATION and POWER pair of choices and have a custom cost generated for that exact pair - they are no longer static, as they are today.Well, also don't forget that the tavern boost is one 30 second ad per 1 hour of the 4 hour boost! The only way you wouldn't have ads is if you've spent money on game! But I figured that Wildlife league pass building ended up getting dropped because it's in another game that Inno has with buildings that offer a feature but expire! However could you imagine the chaos that would happen with the limited buildings? I mean it seems straight forward but then again so does many things but I just know that if they had a building with a special short term boost while the majority would use their eyes to read that effects last x amount of time. IN this image, a player has already activated her ATTACKING army defense boost, and now wants to do something to help her city defenders, which is a still available option. I didn't make multiple types of UI dialog boxes, but just this one to consolidate how you could use a SINGLE box with choices to apply to ATTACK boosting multiple uses for that component.ġ Defense BOOST UI could have one very similar, too - in other words - 1 UI for ALL defense requirements. With this tavern boost example 1:3 - The same merchant will give you 3 copper for 10 gold. In normal trade Copper merchant asks you 10 gold (or 10 of other items of same era) and in return gives you 1 of copper. That could be built into the logic of the dialog box and code processing the request. When you buy goods from in game merchant (not other players). You can't stack multiple attack items or choices in the tavern, for either offense or defense. Same rules can of course apply as they would in the current tavern: Each combination generates a cost, and the user can then choose to activate or go back to lower or raise EITHER determinant, which will raise or lower the cost - until they like it and/or can afford it - before finally accepting it via the "ACTIVATE" button.
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