This approach is so at odds with modern gaming or remaster sensibilities that to some, this may come off lazy or underdeveloped. This is a bold approach, as while there are some minimal quality of life improvements, even some original bugs make it into the game, including some of the balancing issues from the original release which made some character choices unplayable or difficult to counter. Every system, every randomly generated number and every quest has been ported faithfully in a bid to retain the purity of the core gameplay experience. Diablo II: Resurrected, takes the approach to replicate the original game fully, with the high-fidelity visuals and effects being little more than a skin to hide the creaky, aged skeleton underneath. I’m talking as If there have been no changes to the core structure of the experience and this is for good reason. Even then there are still plenty of class makeups to enjoy and usually, there will be one or two that will suit everyone’s individual playstyle and lead to a fathomless pit of depth and fun. However, the real meat of the game comes when you must decide on a more focussed class, relying on the player to make informed choices as opposed to scattering points with reckless abandon. There are a lot of toys and abilities to play with in the Diablo series and the game wants you to try them all at some point. It’s a character progression system that is remembered fondly for good reason. Or you could go the route that many others did, pick the abilities that you use and plough as many points as you can into those, to create a build that is fit to take on the higher difficulty levels. You could either fumble through like many, placing stat and skill points into what feels effective and fun, which is fine for the normal mode. It all came down to how you played your character. However, underneath the surface lurks the true game, in which issued stat points and scavenged items become the difference between an unsuccessful build or one that can suitably trounce the denizens of hell without little further thought. Diablo and its sequel were considered hack and slashers, with gameplay that on the surface looked easy. The key to this importance and moreish gameplay loop is in the immediate simplicity. However, Diablo was one of, if not the originator of this gameplay loop and so important that none of the above could have existed in some way without its influence. It may not sound like much now in a post Borderlands, World of Warcraft, and Skyrim world. Diablo quickly set the tone for many looter RPGs to come, with its mixture of cooperative dungeon crawling and abundance of stat heavy items, that broke the usually chaotic pace of combat up by giving players some time to think and make choices that impacted their characters efficiency. Originally releasing back in June 2000, Diablo II was the eagerly awaited follow-up to the first title which came four years prior. However, if you are new to the world of Diablo, or have only played the third game and want to see what the fuss is about then stay a while and listen. Stepping into the Rogue Encampment, hearing that familiar guitar strum while venturing forth with a freshly minted Druid feels as great as ever. So, if you are a Diablo II purist that has been waiting in the wings for yet another excuse to venture back to Sanctuary to mash some demons, then go ahead. For the first impressions, this is exactly what has been achieved. Diablo II: Resurrected is an impressive transformation in everything that truly counts for a game as beloved and important as this. Improving visual fidelity and overall performance, while ensuring that nothing else is lost in the process. ![]() Indeed, with Diablo II: Resurrected, Activision-Blizzard have taken the approach that they want fans to play a version of their ARPG opus that represents the rose-tinted memory and not the aged reality. It’s hard to not to be impressed or surprised then, when playing Diablo II: Resurrected and hitting the L2+Touchpad that you are greeted with exactly the game you once played, in its now ropey and pixelated glory. You would likely remember a realistic, unrelenting game with a dark gothic atmosphere and a consistent sense of dread that permeates the world around you. If, like me you remember those dark fields, the constant barrage of Quill Rats and the Fallen hordes. Think back to those moments, venturing from the black marshes, through the portal to Tristram. The problem we all have, is that sometimes your memory can be a fickle thing. When it comes to a remaster, there is a fine line between ‘as good as the original’ and ‘as good as you remember it being’. Octoin PS5 / Reviews tagged destruction / diablo / II / Lords / of / PS5 / Resurrected by Grizz
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